Kamis, 23 Agustus 2012

[M752.Ebook] Ebook Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler

Ebook Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler

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Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler

Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler



Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler

Ebook Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler

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Fundamentals Of Game Development (Foundations of Game Development), by Heather Maxwell Chandler, Rafael Chandler

Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

  • Sales Rank: #132017 in Books
  • Brand: Brand: Jones Bartlett Learning
  • Published on: 2010-04-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x .70" w x 7.00" l, 1.35 pounds
  • Binding: Paperback
  • 381 pages
Features
  • Used Book in Good Condition

About the Author
Heather Chandler has over eight years of international experience in creating multimedia with a number of different platforms, including PC, Internet, and Film.

Rafael Chandler is a multimedia writer with over seven years of game industry experience. He has written story lines, dialogue, design documents, and/or marketing materials for Electronic Arts, SouthPeak Games, 1C, Ubisoft, and NHN. He has contributed to over 35 games, including Monster Madness: Battle For Suburbia, Ghost ReconA: Advanced Warfi ghter, Rainbow SixA: Lockdown, Air Warrior III: Millennium Version, and various unannounced next-generation projects. Chandler is the author of AScreen/Play, A a regular feature at Gamasutra.com, and he has lectured on game narrative and design at the Russian Game Developers Conference and the Game Writers Conference. In addition to his work in the video game industry, Chandler is also a published author of horror fiction, and was the writer of Dread: The First Book of Pandemonium, a tabletop role-playing game of horror-action. For more information, visit www.rafaelchandler.com.

Most helpful customer reviews

2 of 3 people found the following review helpful.
A must for anyone who wants to get into or understand the field of making video games
By Midwest Book Review
Everyone wants to make games, but few remember that the fundamentals are the first step. "Fundamentals of Game Development" is a guide to the major concepts of game design, the building blocks in which all games are constructed and made. Designed so that readers with no previous experience can understand, the book focuses on the concepts rather than the code, and covers everything from the pitch of the game to voiceover work and localization. "Fundamentals of Game Development" is a must for anyone who wants to get into or understand the field of making video games.

1 of 2 people found the following review helpful.
Good Introduction to the Game Industry
By John Matlock
Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Using examples and exercises, this book provides a hands-on approach that walks the reader through the entire process of developing a game from concept to completion. Ideal for introductory game development and game production courses the book covers history, game genre, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

A common conversation in the game producing industry runs something like this:

'I've got this great new game, more than just a game it's a whole new concept that's going to revolutionize the industry.'

'Oh, I'm interested, tell me about it.'

'I can't do that, you might steal my idea.'

'Well then, at least tell me what language is it written in, what does it run on?'

'Oh, it's not written yet.'

What else can you say? The conversation is over.

There are a lot of good ideas. In fact, as this book says on one of the first pages, 'the idea is the easy part; it's turning the idea into an actual playable game that's the hard part.' This book is about the hard part, primarily that is the design of the game with a bit on production and marketing. It's an excellent introduction to how the industry really works, and yes, it is an industry with players like Microsoft, Sony, Nintendo huge companies with billions of dollars in annual revenue, thousands of employees.

This is not to say that there isn't room for new talent to come into the industry. There's always a need for good people and this book will help you if this is where you want to be.

0 of 0 people found the following review helpful.
Open the door to the world of game development
By linhtm
This is must buy for anyone who want to go to the world of game development. It doesn't tell you how to coding a game, how to manufacture a game instead.

See all 5 customer reviews...

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